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The house rules

How to Play

Roll scoring dice, decide how much risk you can stomach, and be the first player to reach the table’s target score.

Your turn, step by step

  1. Roll all six dice.Any 1, 5, or scoring combination can be selected.
  2. Keep at least one scoring die.The selected points are added to your current turn total.
  3. Bank or roll again.Bank safely adds the turn total to your score. Rolling again risks the unbanked points.
  4. Watch for a bust.If a roll contains no scoring dice or combination, the turn ends and its unbanked points are lost.
  5. Use hot dice.If all six dice score, you may roll all six again while keeping the current turn total at risk.

Scoring ledger

Each 1100 points
Each 550 points
Three 1s1,000 points
Three 2s–6sFace value × 100
Four of a kind1,000 points
Five of a kind2,000 points
Six of a kind3,000 points
Five-die straight, 1–5 or 2–61,500 points
Six-die straight, 1–62,000 points
Three pairs1,500 points
Two triplets2,000 points

A five-die straight may be selected from a roll. Three pairs, two triplets, and a six-die straight use all six dice. You must bank at least 500 points in one turn before entering the scoreboard.

Winning

Local and computer matches normally play to 10,000 points. Online hosts can choose 6,000, 10,000, or 15,000. The first player to bank the target score wins.

Coin Matches

Signed-in players may choose an optional head-to-head Coin Match. Both players commit the same amount of earned play Coins, and the winner receives the play-Coin pot. Coins cannot be purchased, transferred, cashed out, or redeemed for prizes.

Read the complete Fair Play rules →
Learn by rolling

Try a friendly table

Friendly games require no Coins and are the fastest way to learn.

Start playing